HUGE COMPLETE REWORK


CHAPTER 2.0
Over the past 2–3 months, I’ve focused on reworking major parts of the game. From visual polish to gameplay flow, everything’s been improved to feel more refined, responsive, and fun to play. Hope you all will like it!
Full Comic UI Rework
Tore most of the UI apart and rebuilt it completely with a comic book vibe — and honestly, it looks way better than the old prototype. Alongside that, I scrapped the old transitions and added a brand new halftone effect. Personally, I find it super satisfying, with a bunch of random variations to keep things feeling dynamic and fresh.
Element Leveling/Combo Unlocks
Got this idea from a playtester who suggested that each element levels up and unlocks combos as you go. Which would result in an easier way to learn the different combos overtime to not feel overwhelmed. And in my opinion it also gives you get a nice sense of progression too.
ALL FOUR ELEMENTS AT ONCE?!?
I finally added something I’ve been wanting for a while — the ability to play using all 4 elements at the same time!
It was challenging due to different element combo patterns overlaping.. But I’m happy to say it’s working now! That said, I’m still open to smarter solutions — so if you’ve got any ideas, I’d love to hear them
New End Screen
Completly made a new end match screen which now has different stages like:
- Win or loss intro screen
- Stats summary
- XP + level up/new combos unlocking
- And yes… a spin wheel for double coins!
- Final total match stats
Tutorial Rework
Made it way shorter, simpler, and tried to use reverse psychology in it we will see if that will work.
Stuff I Tried But Cut
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Smart camera auto-look: Gave to much motionsickness and uncontrollable
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Auto-trigger combos on holding:
It felt slower and more finicky to use so removed it again but still messing with smoother controls, especially now that the combo system's getting deeper.
Other Fixes & Tweaks
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Removed the hit vignette (caused lag due to opacity overdraw)
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Merged health/stamina/score UI into one cleaner bar
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Made a new win/loss round screen
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Cleaned up options that didn’t really help
Whats next!
- Google Play!
It would be amazing if we can get this game on the Google Play Store! For that we need more play testers for the required internal test. After that the game can be released!?! Sooo if you want to help with that you can join as a tester here: https://forms.gle/zfPz71WgPhZXjVTq9 - More polishing.
- New sound/music done by a profesional
- New combo moves.
- Beter AI and learning AI that learns from the players play style.
- More brainstorming on ways to use all 4 elements at the same time.
- Planning/brainstorming on multiplayer.
FEEDBACK
I’m constantly tweaking and polishing — so if something feels weird or missing, let me know!
And in general any feedback negative or good would be a huge help!
Files
Get Element Bash
Element Bash
Unleash your powers in Element Bash! Master fire, earth, water, and air!
Status | In development |
Author | Faulty Games |
Genre | Action, Fighting |
Tags | android, combos, Destruction, elements, Indie, Magic, mobile, Singleplayer, Superpowers |
Languages | German, English, Spanish; Castilian, Japanese, Dutch, Tagalog |
More posts
- New attacks added1 day ago
- New spectate feauture3 days ago
- New outline visual effectJan 05, 2025
- ImprovementsDec 29, 2024
- Dash feautureNov 21, 2024
- Bug fixesNov 13, 2024
- Polishing UpdateNov 08, 2024
- New dig ability addedSep 25, 2024
- 100 + Attacks!!Sep 23, 2024
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